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I think the cursor sensitivity is too low

It takes forever to aim in any direction, which is frankly a bit annoying when you need quick movements to move around properly. Or is it because of my pc? Is this by design?

would have really appreciated some easier parts to the game but as a whole kinda lacks stylistic choices and ive seen this idea executed in many ways before so it doesnt really end up being as fun and original as i assume it was *shooting* to be but overall pretty solid.

It's more of a hard to learn, easy to master type game, the more you learn the physics, the easier the game gets, so adding any easier sections would make speedrunning insanely unbalanced and quite weird.

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i guess your right, although it wasnt exactly my first instinct to speedrun it so maybe make a simple tutorial level outside of the actual game part thing,(IF you make something similar sometime after this)

I feel as though this could really do with some textured ground (and ideally a skybox of some sort) because the moment you look away from the floating platforms you lose all indication of your speed and direction. And you HAVE to look away from those platforms on occasion because they’re what you’re aiming for, and you’re travelling backwards. (I’d also kind of like to have the two pistols visible on screen at the start, rather than have to hunt around for them initially!) Very satisfying to blam your way through the skies, though, and the limited ammo makes for a good challenge. I’ll probably be coming back to this later!

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Thanks for the feedback, I'll see what I can do, although making a ground texture would be a bit hard with only having 3 or so more hours but I'll try my best.

Yeah, it’s often best not to make any massive changes in the last little while. It might be more something for a post-jam version if you feel like tackling one.

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Yeah, ill defanantly be expanding the game after the jam ends.